Work closely with the Art and Engineering teams to construct game assets in Unity
Export 2d art assets from concept art to Unity for in game dialogs, features, etc
Maintain and troubleshoot pipeline for in game assets
Provide feedback to the animation team and artists to enhance the quality of the assets.
Help to drive and direct overall asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs
Develop and maintain tools for the production pipeline, particularly for animation and technical art tasks
Build upon existing tools and scripts
Maintain a constant focus to refine techniques and processes to get them to the next level
Leverage materials/shaders to achieve unique styles and hit amazing visual quality
Identify redundancies in our workflow and provide solutions for automation
Periodically audit project assets and perform cleanup
What You Bring:
Effective communication with team members of varying disciplines including written documentation of pipeline processes
2+ years of experience with Unity
Working knowledge 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush
Basic scripting with C#
Understanding of optimizing 3D and 2D assets for memory and performance considerations
Intermediate skills creating high quality VFX particle systems in Unity
Experience with C# tools
Core Adobe Creative Suite skills
Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
2+ years experience in games development, with shipped titles
Experience with version control software such as Perforce, Git