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Zynga

Associate Technical Artist

2-4 Years
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Job Description

What Youll Do:

  • Work closely with the Art and Engineering teams to construct game assets in Unity
  • Export 2d art assets from concept art to Unity for in game dialogs, features, etc
  • Maintain and troubleshoot pipeline for in game assets
  • Provide feedback to the animation team and artists to enhance the quality of the assets.
  • Help to drive and direct overall asset pipeline for future project needs, with tool/workflow development geared towards extensibility and flexibility for upcoming needs
  • Develop and maintain tools for the production pipeline, particularly for animation and technical art tasks
  • Build upon existing tools and scripts
  • Maintain a constant focus to refine techniques and processes to get them to the next level
  • Leverage materials/shaders to achieve unique styles and hit amazing visual quality
  • Identify redundancies in our workflow and provide solutions for automation
  • Periodically audit project assets and perform cleanup

What You Bring:

  • Effective communication with team members of varying disciplines including written documentation of pipeline processes
  • 2+ years of experience with Unity
  • Working knowledge 3D modeling, rigging and UV texturing with professional 3D software such as Maya or ZBrush
  • Basic scripting with C#
  • Understanding of optimizing 3D and 2D assets for memory and performance considerations
  • Intermediate skills creating high quality VFX particle systems in Unity
  • Experience with C# tools
  • Core Adobe Creative Suite skills
  • Technical background in developing scripts, Photoshop actions, and other automation tools necessary for art implementation and optimization
  • 2+ years experience in games development, with shipped titles
  • Experience with version control software such as Perforce, Git
  • Animation and VFX experience is a plus

More Info

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Open to candidates from:
Indian

About Company

Job ID: 114090481

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