We are looking for a 3D Artist who specializes in creating stylized, low-poly, game-ready characters and environments for a strategy game. Assets must be optimized for real-time rendering, delivered with clean topology, proper rigging, and prepared in strict T-pose for animation and engine integration.
Key Responsibilities
- Create stylized low-poly characters with strong, readable silhouettes
- Deliver models in strict T-pose with rig-friendly topology
- Rig characters with clean, deformation-safe skeletons and skin weights
- Produce flat/hand-painted textures suitable for real-time engines
- Prepare engine-ready FBX/GLB files with correct scale, pivots, and hierarchy
- Follow poly budget and texture atlas discipline
- Ensure assets are readable at small on-screen sizes
- Collaborate with designers and developers for gameplay readability
- Validate models in engine for deformation, performance, and clarity
Required Skills
- +8 years of experience as 3D Artist (Stylized Low-Poly, Game-Ready)
- Strong low-poly modeling and stylization
- Character rigging and skinning for game engines
- Clean topology and edge flow for deformation
- Experience exporting rigged assets for game engines (Unity preferred)
- Understanding of optimization for web/mobile rendering
- Knowledge of flat/hand-painted texturing workflows
- Experience with strategy or card-based games
- Basic animation knowledge
- Familiarity with performance constraints
Portfolio Must Show
- Low-poly stylized characters
- Wireframes / topology examples
- Rigged T-pose humanoid models
- Deformation examples (poses, bends, animation tests)
- Game-ready assets (not cinematic renders)