We are hiring a 3D Artist capable of creating both organic and inorganic models with strong texturing skills. The artist must be proficient in Maya, ZBrush, and Substance 3D Painter, with a solid understanding of high-poly to low-poly workflow.
Key Responsibilities
- Create high-poly and low-poly models in Maya/ZBrush.
- Sculpt detailed assets (organic & hard-surface) in ZBrush.
- Texture assets using Substance 3D Painter (PBR workflow).
- Perform clean UVs, baking, and optimization for production.
- Deliver high-quality assets within project deadlines.
Requirements
- Proven experience in modeling and texturing.
- Strong knowledge of PBR texturing and map baking.
- Ability to work independently and meet timelines.
- Good portfolio showcasing organic and hard-surface work.
Kindly attached portfolio in your resume.