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Visual Designer

Visual Designer

material depot
0-2 Years
Not Disclosed
Early Applicant
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Job Description

About Material Depot

Material Depot is building the Ultimate Home Decor Destination - redefining how India shops for

interiors - tiles, laminates, wall decor, and more. Our online catalogue enables us to understand

design trends in real time and work directly with manufacturers to launch new collections at

speed something the traditional supply chain can't match. By cutting out middlemen, we deliver

significantly better prices and consistent, standardized service across every order.

Trusted by 10,000+ homes, Material Depot is transforming a 100,000 crore industry-making

premium interiors faster, smarter, and more accessible than ever before.

Some stats about us:

We're one of the largest retailers of home interior goods in Bangalore working with over 1000+

top designers and architects.

Even as a 3-year-old company, we have been profitable with a scale of $5M annualized

revenue

We are backed by Accel, Stellaris, and other global investors. We have raised about $10M as

part of the Series A round.

Role Summary

We're looking for a Visual Designer for the Tiles category who can go beyond execution,

someone who studies the market, spots what's missing in our collection, and turns that insight

into display boards, store visuals, and merchandising tools that actually help customers choose.

This role sits at the intersection of design craft and category thinking: half research and trend-

spotting, half hands-on visual/display design to improve the category sales by 100x.

Key Responsibilities:

1. Industry & Market Research

Track tile, surface, and adjacent-category (quartz, wall cladding) design trends across India and

globally - colours, textures, formats, finishes.

Conduct primary research: factory visits, vendor conversations, store walk-throughs, competitor

benchmarking.

Conduct secondary research: industry reports, exhibitions, social media and marketing trend

tracking, competitor catalogues.

Translate research into actionable insights - what to add, drop, or reposition in the portfolio.

2. Portfolio Development & Curation

Identify gaps in the existing tile/quartz portfolio versus market demand and competitor

offerings.

Shortlist new SKUs in collaboration with the sourcing and vendor management team.

Build and maintain a well-structured ideal portfolio / collection framework, organised by

category, style, and use-case.

3. Visual Merchandizing

Design display boards across store formats basis collection portfolio.

Curate store wise collections basis region wise nuances and other marketing trends

4. Data & Reporting

Maintain simple dashboards to track industry trends, portfolio performance, and marketing/ad

trends relevant to the category.

Present research and design recommendations to category and leadership teams in a clear,

structured format.

5. Store Enablement & Training

Create training material for store/BM teams covering colour themes, pricing logic, and how to

educate customers using technical specs.

Support store teams with the reasoning behind design and portfolio choices so it translates into

better in-store selling.

Required Skills:

Strong design sense - layout, colour, typography, and visual merchandising fundamentals.

Comfortable with design tools: Adobe Photoshop / Illustrator / InDesign (or equivalent);

CorelDRAW is a plus.

Research orientation: genuinely curious about market trends, comfortable doing both desk

research and on-ground (factory/store) visits.

Analytical thinking - able to spot portfolio gaps and back design decisions with data, not just

aesthetic preference.

Project management - can independently manage boards-to-store mapping, timelines, and

multiple vendor/stakeholder inputs.

Communication - able to present insights and design rationale clearly to cross-functional teams

(vendor management, sourcing, stores, marketing).

Detail-oriented and execution-focused - comfortable owning a task from research through to a

print-ready, store-ready output.

Experience Range:

0-2 years of experience in visual design, retail/display design, or category design - building

materials, home decor, furnishing background preferred. Prior exposure to tiles, ceramics,

quartz, surfaces, or interior-adjacent categories is a strong plus, though not mandatory.

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