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Unreal Engine Cinematics Artist / Cinematic Designer

Unreal Engine Cinematics Artist / Cinematic Designer

ludotronics
  • Posted 17 hours ago
  • Be among the first 10 applicants

Job Description

We're looking for a highly creative Unreal Engine Cinematics Artist / Cinematic Designer to create cinematic scenes and in-game sequences for our Unreal Engine 5 project.

You'll work directly inside Unreal Engine to turn environments, characters, animations, and gameplay systems into compelling cinematic sequences through camera work, staging, lighting, animation, and Sequencer.

What You'll Do

• Create cinematic scenes and sequences directly in Unreal Engine 5

• Design compelling shots, camera movements, compositions, and transitions

• Build complete sequences using Unreal Engine Sequencer

• Stage characters, environments, props, and gameplay elements for cinematic shots

• Work with existing character animations and creatively combine them to create cinematic performances

• Direct camera framing, lens choices, depth of field, camera movement, and overall shot composition

• Create establishing shots, dialogue scenes, action sequences, transitions, and environmental shots

• Work closely with game designers, environment artists, animators, and developers to bring scenes to life

• Use Unreal Engine's lighting, VFX, post-processing, and rendering tools to achieve a high-quality cinematic look

• Iterate on scenes based on creative direction and feedback

• Prepare sequences for high-quality rendering and integration into the game/demo

What We're Looking For

• Strong understanding of cinematography and visual storytelling

• Hands-on experience creating cinematics in Unreal Engine 5

• Strong proficiency with Sequencer, Cine Camera Actors, Camera Rigs, and Movie Render Queue

• Excellent understanding of composition, camera movement, lenses, framing, lighting, and visual rhythm

• Ability to turn a simple scene into something visually compelling

• Strong understanding of character staging, blocking, animation timing, and scene direction

• Strong eye for detail and cinematic quality

• Ability to work independently and take creative ownership of sequences

• Experience with Control Rig and animation editing in Unreal Engine

• Experience with facial animation and dialogue scenes

• Experience with MetaHuman

• Knowledge of Lumen, Nanite, Niagara, and Unreal Engine post-processing

Bonus Skills

• Experience with virtual production or real-time cinematography

• Experience working on games, trailers, cinematics, films, or animated projects

• Basic knowledge of Blender, Maya, Houdini, or similar 3D tools

• Experience creating cinematic sequences for games

• Experience with AAA-style cinematic presentation

What You'll Be Working On

An ambitious, cinematic game built in Unreal Engine 5.

You'll work directly inside the game environment to create sequences that showcase the world, characters, atmosphere, action, and story.

This is a hands-on creative role. We're looking for someone who doesn't just know how to operate Sequencer, but understands why a shot works and can create cinematic moments from scratch.

Portfolio Required

Please share:

• Cinematic showreel / portfolio

• Examples of Unreal Engine cinematics

• Examples of camera work and scene direction

• Dialogue, action, or environmental sequences you've created

• Unreal Engine projects or clips, if available

• A brief description of your role in each showcased project

Location: Remote

Type: Contract

More Info

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Key Skills

Camera Rigs

Sequencer

Dialogue scenes

Nanite

Unreal Engine 5

Niagara

Movie Render Queue

Post-processing

Animation editing

Control Rig

Cine Camera Actors

MetaHuman

About Company