Unreal Engine Cinematics Artist / Cinematic Designer
ludotronics- Posted 17 hours ago
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Job Description
We're looking for a highly creative Unreal Engine Cinematics Artist / Cinematic Designer to create cinematic scenes and in-game sequences for our Unreal Engine 5 project.
You'll work directly inside Unreal Engine to turn environments, characters, animations, and gameplay systems into compelling cinematic sequences through camera work, staging, lighting, animation, and Sequencer.
What You'll Do
• Create cinematic scenes and sequences directly in Unreal Engine 5
• Design compelling shots, camera movements, compositions, and transitions
• Build complete sequences using Unreal Engine Sequencer
• Stage characters, environments, props, and gameplay elements for cinematic shots
• Work with existing character animations and creatively combine them to create cinematic performances
• Direct camera framing, lens choices, depth of field, camera movement, and overall shot composition
• Create establishing shots, dialogue scenes, action sequences, transitions, and environmental shots
• Work closely with game designers, environment artists, animators, and developers to bring scenes to life
• Use Unreal Engine's lighting, VFX, post-processing, and rendering tools to achieve a high-quality cinematic look
• Iterate on scenes based on creative direction and feedback
• Prepare sequences for high-quality rendering and integration into the game/demo
What We're Looking For
• Strong understanding of cinematography and visual storytelling
• Hands-on experience creating cinematics in Unreal Engine 5
• Strong proficiency with Sequencer, Cine Camera Actors, Camera Rigs, and Movie Render Queue
• Excellent understanding of composition, camera movement, lenses, framing, lighting, and visual rhythm
• Ability to turn a simple scene into something visually compelling
• Strong understanding of character staging, blocking, animation timing, and scene direction
• Strong eye for detail and cinematic quality
• Ability to work independently and take creative ownership of sequences
• Experience with Control Rig and animation editing in Unreal Engine
• Experience with facial animation and dialogue scenes
• Experience with MetaHuman
• Knowledge of Lumen, Nanite, Niagara, and Unreal Engine post-processing
Bonus Skills
• Experience with virtual production or real-time cinematography
• Experience working on games, trailers, cinematics, films, or animated projects
• Basic knowledge of Blender, Maya, Houdini, or similar 3D tools
• Experience creating cinematic sequences for games
• Experience with AAA-style cinematic presentation
What You'll Be Working On
An ambitious, cinematic game built in Unreal Engine 5.
You'll work directly inside the game environment to create sequences that showcase the world, characters, atmosphere, action, and story.
This is a hands-on creative role. We're looking for someone who doesn't just know how to operate Sequencer, but understands why a shot works and can create cinematic moments from scratch.
Portfolio Required
Please share:
• Cinematic showreel / portfolio
• Examples of Unreal Engine cinematics
• Examples of camera work and scene direction
• Dialogue, action, or environmental sequences you've created
• Unreal Engine projects or clips, if available
• A brief description of your role in each showcased project
Location: Remote
Type: Contract
More Info
Key Skills
Camera Rigs
Sequencer
Dialogue scenes
Nanite
Unreal Engine 5
Niagara
Movie Render Queue
Post-processing
Animation editing
Control Rig
Cine Camera Actors
MetaHuman
