We are seeking a skilled Unreal Engine Artist to develop an Unreal Pipeline capable of producing content for multiple platforms, including Web, Android, and iOS.
Requirements
- Advanced experience with 3Ds MAX
- Experience/Gameplay Creation using Unreal engine Blueprints system
- Material Creation: Design complex materials and develop best practices
- Lighting: Expertise in Unreal lighting techniques and best practices
- Achieve a minimum of 90% photorealistic accuracy in interior and product render outputs
- Experience in shading, lighting, procedural creation, scripts/Blueprint/pipeline work, optimization, and VFX
- Strong prototyping skills
- Experience with blueprints, tool development, task automation, shaders, and post-process materials in Unreal
- Ability to handle cinematic scenes, environment, and animations from external software and optimize in Unreal
- Proficient in scene optimization techniques using profiling tools and spreadsheet analysis
- Knowledge of AR/VR and import/export workflows
- Skilled in cinematic, realistic lighting and camera animations
- Ability to create standalone configurators with interactive solutions and coding support for cross-platform (iOS and Android) deployment
Bonus Skills and Experience
- Programming: Python, Javascript, C#, C++
- Skinning, Rigging, and Bone Retargeting for Humanoids or Digital Humans
- Experience with Composure in Unreal for real-time compositing
- Ability to create reusable import protocols in Unreal
- Proficiency in Adobe Suite (Substance, Designer, Photoshop)
- Deep understanding of computer hardware pipelines related to rendering
- Familiarity with content creation software: Photoshop, Zbrush/Mudbox, Substance Designer/Painter, Houdini
- Knowledge of Unreal particle systems, vertex painting, foliage painting, and landscape editing tools
Application Requirements
Interested candidates should submit a resume, cover letter, and reel or working code samples.