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Unity Look-Dev Artist

4-6 Years
  • Posted 13 hours ago
  • Be among the first 10 applicants

Job Description

Job Title: Unity Look-Dev Artist.

Department: Immersive Technologies

Location: Vapi, Gujarat

Reports To: XR Lead

Experience: 4–6 Years

Job Purpose:

To own the in-engine look development of immersive surgical training modules by assembling 3D assets, configuring materials, lighting, environments, post-processing, cameras, and training UI within Unity. The role will ensure that art assets are correctly integrated, visually consistent, performance-optimized, and delivered as development-ready Unity scenes for implementation by Unity developers and simulation engineers.

Key Responsibilities:

1. Unity Look Development & Scene Creation

• Build, configure, and maintain Unity scenes for immersive surgical training modules.

• Assemble 3D environments, surgical instruments, robotic components, anatomical assets, and supporting elements into production-ready scenes.

• Configure scene hierarchy, prefabs, transforms, cameras, lighting, materials, and environmental settings.

• Establish reusable Unity scene templates and master configurations for different training modules.

• Maintain visual consistency across multiple simulation modules and environments.

2. Lighting & Environment Development

• Design and implement realistic lighting setups for operating-room and surgical training environments.

• Create and maintain master lighting rigs suitable for different training scenarios.

• Configure real-time and baked lighting workflows based on project requirements.

• Optimize lighting quality while maintaining target workstation GPU performance.

• Evaluate scenes under different camera positions, viewpoints, and training conditions.

• Ensure adequate visual clarity for surgical instruments, anatomy, UI elements, and critical training information.

3. Materials & Rendering Setup

• Import and configure materials and textures produced by 3D Texturing and Look-Dev teams.

• Validate PBR materials, shaders, normal maps, smoothness/roughness, metallic, AO, and other texture channels within Unity.

• Configure material properties to achieve the required visual quality and physical appearance.

• Identify and resolve material, shader, texture, and rendering issues during asset integration.

• Support the development and maintenance of standardized material and rendering workflows.

4. Asset Integration & Art-to-Engine Pipeline

• Import and configure models, textures, animations, prefabs, and other art assets within Unity.

• Identify and correct common integration issues related to scale, orientation, pivots, transforms, hierarchy, materials, and asset settings.

• Ensure assets comply with established art-to-engine standards before integration into training modules.

• Maintain proper prefab and scene discipline for efficient development and future updates.

• Coordinate with 3D Modeling, Sculpting, Texturing, and Technical Art teams to resolve asset-related issues.

5. Training UI & HUD Implementation

• Design and implement training-oriented UI layouts within Unity.

• Create and configure:

  • Training HUDs
  • Menus
  • Instruction panels
  • On-screen guidance
  • Labels and indicators
  • Progress and status elements
  • Basic interaction interfaces
  • • Ensure UI is visually consistent with the overall simulator experience.
  • • Ensure instructional UI remains readable and accessible at relevant training distances and screen resolutions.
  • • Work with UX/UI designers and Unity developers to implement approved UI designs.
  • • Maintain reusable UI prefabs and layout components where required.

6. Scene Performance & GPU Optimization

• Profile Unity scenes to identify GPU and rendering performance bottlenecks.

• Optimize lighting, materials, textures, shaders, post-processing, draw calls, and scene complexity.

• Work within defined workstation GPU and memory budgets.

• Collaborate with Technical Artists, Unity Developers, and Simulation Engineers to resolve performance issues.

• Balance visual fidelity with real-time performance requirements without compromising critical training elements.

7. Post-Processing & Visual Effects

• Configure appropriate post-processing effects for immersive surgical environments.

• Tune exposure, color grading, ambient effects, bloom, depth-related effects, and other approved visual treatments where applicable.

• Ensure post-processing supports visual clarity and realism without negatively affecting performance.

• Maintain consistent visual treatment across different training modules.

8. Cross-Functional Collaboration

• Work closely with:

  • XR / Simulation Lead
  • Unity Developers
  • Technical Artists
  • 3D Modelers
  • Sculpting Artists
  • Texturing Artists
  • UI/UX Designers
  • Simulation Engineers
  • Clinical SMEs
  • • Participate in art pipeline reviews, scene reviews, and development planning meetings.
  • • Communicate technical dependencies, integration issues, and performance concerns proactively.
  • • Incorporate artistic, technical, clinical, and usability feedback into scene development.

9. Dev-Ready Scene Quality & Handoff

• Establish and enforce an art-to-engine handoff checklist for every training module.

• Conduct quality checks before scenes are handed over to Unity developers for module implementation.

• Verify:

  • Asset scale and orientation
  • Prefab structure
  • Scene hierarchy
  • Materials and textures
  • Lighting
  • Cameras
  • UI layout
  • Performance
  • Naming conventions
  • Asset dependencies
  • • Sign off scenes as development-ready once defined quality and performance requirements are met.
  • • Maintain quality standards without unnecessarily delaying development delivery.

10. Version Control & Documentation

• Maintain Unity scenes, prefabs, materials, UI assets, and related files using Git/Git LFS or the approved version-control workflow.

• Follow project naming conventions, folder structures, scene organization, and asset management standards.

• Document scene configurations, lighting setups, performance considerations, and known dependencies where required.

• Ensure changes are traceable and maintainable throughout the project lifecycle.

11. Innovation & Continuous Improvement

• Explore new Unity rendering, lighting, shader, UI, and look-development techniques.

• Contribute to improving the visual quality and performance of the surgical training simulator.

• Stay updated with developments in Unity, real-time rendering, technical art, XR/VR/AR, serious games, and simulation.

• Develop reusable scene templates, lighting rigs, materials, prefabs, and workflows to improve production efficiency.

Qualifications and Experience:

• Diploma / Bachelor's degree / equivalent qualification in Game Art, 3D Design, Animation, Computer Graphics, Multimedia, Visual Effects, or a related field.

• 4–6 years of professional experience in Unity Look Development, Technical Art, Environment Art, or real-time 3D production.

• Strong professional experience working with Unity.

• Deep experience in at least one Unity rendering pipeline: URP or HDRP.

• Strong understanding of real-time lighting, materials, rendering, scene management, and optimization.

• Experience implementing UI within Unity.

• Experience with prefab, scene, hierarchy, and asset management workflows.

• Experience working within a multi-disciplinary art and engineering pipeline.

• Experience in surgical simulation, medical visualization, serious games, gaming, XR/VR/AR, or digital-twin projects will be an added advantage.

Skills and Competencies:

• Strong proficiency in Unity and real-time 3D workflows.

• Strong understanding of URP or HDRP and real-time rendering principles.

• Strong lighting and environment look-development skills.

• Good understanding of PBR materials and shader configuration.

• Strong understanding of Unity scene and prefab organization.

• Good understanding of Unity UI systems and layout principles.

• Ability to configure and optimize post-processing effects.

• Understanding of GPU profiling and real-time performance optimization.

• Basic knowledge of Shader Graph is an advantage.

• Working knowledge of Git / Git LFS.

• Strong visual judgment and attention to detail.

• Ability to balance visual quality, usability, and technical performance.

• Strong communication and cross-functional collaboration skills.

• Ability to establish quality gates while maintaining development velocity.

• Passion for immersive technologies, simulation, digital art, robotics, and medical technology.

Key Performance Indicators (KPIs):

• Visual quality and consistency of Unity training scenes.

• Timely delivery of development-ready scenes.

• Compliance with art-to-engine integration standards.

• Accuracy of asset scale, orientation, materials, lighting, and scene setup.

• Quality and usability of training HUDs and instructional UI.

• Unity scene performance against defined workstation GPU targets.

• Successful identification and resolution of rendering and integration issues.

• First-pass acceptance rate of scenes handed over to Unity development teams.

• Quality and reusability of scene templates, lighting rigs, prefabs, and workflows.

• Effective collaboration with art, engineering, clinical, and simulation teams.

• Contribution to improving the overall visual quality, usability, and performance of the immersive surgical training platform.

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Job ID: 152955861

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