Unity Lead Engineer (RTS)
Unity Lead Engineer (RTS)
Stealth Startup- Posted 8 hours ago
- Be among the first 10 applicants
Job Description
About the game
We're hiring a Lead Engineer to build an online multiplayer 3D RTS game in Unity, inspired by classics like Command & Conquer: Generals Zero Hour and similar games.
This is a founding engineer role. You'll own the entire technical side of one game, from the first prototype to the Steam launch. You'll start as the only engineer, and we may add a junior engineer for you to lead.
What you'll do
- Architect and build the game in Unity (C#)
- Build online multiplayer: deterministic lockstep, lobbies, matchmaking
- Create gameplay systems: base building, economy, combat, fog of war
- Handle pathfinding for hundreds of units, skirmish AI, and performance
- Integrate art, UI, and audio, and ship to Steam
What you bring
- 5+ years of Unity/C# and at least one shipped game
- Real experience with online multiplayer and determinism
- Strong pathfinding and optimization skills
- You work independently, estimate honestly, and use AI coding tools well
- Bonus: C++, RTS experience, Photon Quantum, DOTS/ECS, Steamworks
What you get
- Monthly salary + 5% of the game's revenue
- Full technical ownership as a founding engineer
- Fully remote
Please make sure to name all published games in your cv
More Info
Key Skills
DOTS
Steamworks
Deterministic lockstep
Steam launch
Pathfinding
Online multiplayer
Base building
Economy
RTS
Photon Quantum
Fog of war
Skirmish AI
Unity
