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Unity Lead Engineer (RTS)

Unity Lead Engineer (RTS)

Stealth Startup
5-7 Years
Not Disclosed
  • Posted 8 hours ago
  • Be among the first 10 applicants

Job Description

About the game

We're hiring a Lead Engineer to build an online multiplayer 3D RTS game in Unity, inspired by classics like Command & Conquer: Generals Zero Hour and similar games.

This is a founding engineer role. You'll own the entire technical side of one game, from the first prototype to the Steam launch. You'll start as the only engineer, and we may add a junior engineer for you to lead.

What you'll do

  • Architect and build the game in Unity (C#)
  • Build online multiplayer: deterministic lockstep, lobbies, matchmaking
  • Create gameplay systems: base building, economy, combat, fog of war
  • Handle pathfinding for hundreds of units, skirmish AI, and performance
  • Integrate art, UI, and audio, and ship to Steam

What you bring

  • 5+ years of Unity/C# and at least one shipped game
  • Real experience with online multiplayer and determinism
  • Strong pathfinding and optimization skills
  • You work independently, estimate honestly, and use AI coding tools well
  • Bonus: C++, RTS experience, Photon Quantum, DOTS/ECS, Steamworks

What you get

  • Monthly salary + 5% of the game's revenue
  • Full technical ownership as a founding engineer
  • Fully remote

Please make sure to name all published games in your cv

More Info

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Key Skills

DOTS

Steamworks

Deterministic lockstep

Steam launch

Pathfinding

Online multiplayer

Base building

Economy

RTS

Photon Quantum

Fog of war

Skirmish AI

Unity

About Company