About the Internship
This is a learning-oriented UI/UX internship opportunity with our indie game studio. The internship focuses on gaining hands-on training and shadowing experienced designers working on a simulation-style game project.
- Part-time / flexible hours
- Remote internship
- Duration: approx. 6 months
- Start Date: January 2026
- Students seeking academic credit are welcome
- This internship is intended for individuals seeking experiential learning in UI/UX and game design workflows.
What you will learn
During the internship, participants will receive guidance, practice opportunities, and mentorship in:
- User interface design using Figma
- UI design workflows for games
- Wireframes, flows, and interactive prototypes
- Design systems + reusable components
- Collaboration with developers/artists
- Usability fundamentals for player-centric UI
Preferred Skills
(Not required training is provided)
- Familiarity with Figma
- Interest in UI/UX design and/or games
- Basic understanding of usability principles
- Willingness to learn through feedback and iteration
Compensation / Participation
This is an unpaid learning internship intended to provide exposure and mentorship rather than employment. Depending on contribution and engagement, participants may be considered for future paid opportunities, subject to availability.
We may also offer:
- Outstanding participants may receive a discretionary performance reward at the end of the internship.
- certificate of internship completion
- portfolio references
- credit on released game (if shipped)
Time Commitment
- Hours are flexible and based on learning goals.
- Participants can coordinate weekly availability with the mentor/designer.