Technical Creative Director(Unreal)
Technical Creative Director(Unreal)
beanshoot ai technologiesEarly Applicant
- Posted 2 months ago
- Be among the first 20 applicants
Job Description
The Opportunity
We are producing a complex, high-fidelity 3D animated web series featuring humans, animals, and insects across diverse biomes. We are moving beyond traditional offline rendering to build a robust Unreal Engine 5 production pipeline.
We need a Technical Creative Director—a visionary who understands the full spectrum of modern character production. You will architect the pipeline, deciding how we build our cast and how they move, balancing quality with efficiency.
The Mission
Pipeline Strategy: Define the Maya/Blender to UE5 workflow. You will evaluate and implement the best methods for our specific needs—whether that means using USD, FBX, or Alembic caches.
Character Architecture: You will determine the right character tech stack. You must know when to leverage MetaHumans for efficiency versus building Custom Rigs for unique stylization.
Facial Performance Strategy: Define the lip-sync and facial pipeline. You should be versed in various methods—from iPhone Live Link and Metahuman Animator to AI-driven solutions like Audio2Face or traditional blend-shape keyframing.
Creature Complexity: Lead the technical approach for non-human characters (quadrupeds, insects) using Control Rig and Physics Assets.
Client Authority: Serve as the bridge between technology and stakeholders, demonstrating that our real-time output meets the high standards of traditional animation.
Technical & Artistic Must-Haves
Holistic Rigger's Mindset: Deep understanding of Rigging standards, Skinning, and Blend Shapes. You must know how to troubleshoot skeletal meshes when they break in-engine.
MetaHuman Expertise: Practical knowledge of the MetaHuman Creator and how to integrate custom clothing, hair, or body shapes onto the MetaHuman skeleton.
Lighting & Rendering: Mastery of Lumen for cinematic lighting and the Movie Render Queue (MRQ) for high-end output (Anti-aliasing, Motion Blur, Console Variables).
Grooming: Experience importing and simulating Strand-based hair/fur (Groom Plugin) for animals.
Preferred Qualifications
Experience with Motion Capture pipelines (Retargeting, Cleaning).
Knowledge of AI-assisted workflows (Generative textures, AI Lip Sync).
Background in top-tier feature animation or high-end VFX studios.
To Apply
Send your portfolio and showreel to:
[Confidential Information]
#UnrealEngine5 #TechnicalDirector #MetaHuman #VirtualProduction #3DAnimation #RealTime
We are producing a complex, high-fidelity 3D animated web series featuring humans, animals, and insects across diverse biomes. We are moving beyond traditional offline rendering to build a robust Unreal Engine 5 production pipeline.
We need a Technical Creative Director—a visionary who understands the full spectrum of modern character production. You will architect the pipeline, deciding how we build our cast and how they move, balancing quality with efficiency.
The Mission
Pipeline Strategy: Define the Maya/Blender to UE5 workflow. You will evaluate and implement the best methods for our specific needs—whether that means using USD, FBX, or Alembic caches.
Character Architecture: You will determine the right character tech stack. You must know when to leverage MetaHumans for efficiency versus building Custom Rigs for unique stylization.
Facial Performance Strategy: Define the lip-sync and facial pipeline. You should be versed in various methods—from iPhone Live Link and Metahuman Animator to AI-driven solutions like Audio2Face or traditional blend-shape keyframing.
Creature Complexity: Lead the technical approach for non-human characters (quadrupeds, insects) using Control Rig and Physics Assets.
Client Authority: Serve as the bridge between technology and stakeholders, demonstrating that our real-time output meets the high standards of traditional animation.
Technical & Artistic Must-Haves
Holistic Rigger's Mindset: Deep understanding of Rigging standards, Skinning, and Blend Shapes. You must know how to troubleshoot skeletal meshes when they break in-engine.
MetaHuman Expertise: Practical knowledge of the MetaHuman Creator and how to integrate custom clothing, hair, or body shapes onto the MetaHuman skeleton.
Lighting & Rendering: Mastery of Lumen for cinematic lighting and the Movie Render Queue (MRQ) for high-end output (Anti-aliasing, Motion Blur, Console Variables).
Grooming: Experience importing and simulating Strand-based hair/fur (Groom Plugin) for animals.
Preferred Qualifications
Experience with Motion Capture pipelines (Retargeting, Cleaning).
Knowledge of AI-assisted workflows (Generative textures, AI Lip Sync).
Background in top-tier feature animation or high-end VFX studios.
To Apply
Send your portfolio and showreel to:
[Confidential Information]
#UnrealEngine5 #TechnicalDirector #MetaHuman #VirtualProduction #3DAnimation #RealTime
