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ludotronics

Technical Cinematic Artist (Unreal Engine)

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  • Posted 5 hours ago
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Job Description

Ludotronics is looking for a Technical Cinematic Artist to drive the visual storytelling, in-game cinematics, and trailer pipeline for Our Game.

We are looking for someone who understands the intersection of cinematic direction and real-time technical execution in Unreal Engine 5, a technical storyteller capable of owning scenes from initial shot planning through final Sequencer implementation and rendered delivery.

What You'll Do:Cinematic Direction & Storytelling
  • Plan and direct cinematic sequences and narrative moments
  • Build emotional storytelling through shot composition, pacing, and camera language
  • Handle shot blocking, framing, camera animation, and scene flow
  • Work closely with gameplay and environment teams to maintain narrative cohesion
UE5 Sequencer & Technical Implementation
  • Own Unreal Engine 5 Sequencer timelines for in-game cutscenes and scripted events
  • Create cinematic-quality shots using real-time rendering workflows
  • Manage cinematic cameras, animation timing, transitions, and scene polish
  • Optimize cinematic scenes while maintaining visual fidelity
Trailer & Promotional Content
  • Create investor trailers, announcement trailers, gameplay showcases, and narrative teasers
  • Drive editing rhythm, transitions, pacing, and cinematic presentation
  • Collaborate on marketing beats and presentation strategy

Core Requirements:Unreal Engine 5
  • Strong hands-on experience with UE5 Sequencer
  • Experience creating high-quality in-engine cinematics
  • Understanding of real-time cinematic pipelines
Cinematography & Composition
  • Strong understanding of cinematic camera work and real-world lens behavior
  • Excellent eye for framing, visual storytelling, and shot continuity
Lighting & Atmosphere
  • Ability to create mood, tension, and atmosphere through lighting and post-processing
  • Strong understanding of cinematic scene readability
Editing & Pacing
  • Experience editing trailers or cinematic sequences
  • Understanding of pacing, timing, transitions, and emotional rhythm
Production Pipeline
  • Comfortable working with Git / Git LFS pipelines and large cinematic assets
  • Ability to maintain organized project structures and cinematic workflows

Nice To Have
  • Experience working on horror, thriller, or survival aesthetics
  • Familiarity with MetaHuman workflows
  • Niagara FX experience
  • Motion capture cleanup and retargeting
  • Sound design and music synchronization experience
  • Experience shipping trailers or promotional content for games

To Apply

Please include:

  • Your cinematic reel or portfolio
  • A breakdown of your direct contributions to showcased shots
  • Examples of work created inside Unreal Engine Sequencer

Bonus points for:

  • Horror or atmospheric cinematic work
  • Gameplay-integrated cinematics
  • Real-time rendered trailer workflows

Project Tone

Our game is a dark, atmospheric narrative experience focused on tension, environmental storytelling, and grounded cinematic presentation.

More Info

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About Company

Job ID: 149086079