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Flam

Software Engineer - Systems, Graphics & On-Device Intelligence

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  • Posted 21 hours ago
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Job Description

Flam is building AI Infrastructure for Brands in Immersive Advertising spanning across all channels viz. Digital, Broadcast TV, Retail, Communications, Print, OOH etc.

Vision: The Immersive & Interactive Layer for Every Screen & Surface

Flam aims to redefine how consumers interact with ads, content in every shape and form, retail aisles, live broadcasts and fan momentsturning content and interfaces into shoppable, shareable experiences that deliver measurable ROI. Flam has raised a $14 million Series A round led by global technology investor RTP Global with participation from Dovetail and select others bringing the total funding to $22 million.

The next phase of growth is to accelerate R&D on its app-less GenAI infrastructure that lets brands create, publish and measure high-fidelity MR, 3D & Digital experiences in <300 ms on any smartphoneno app download required. The same infra already powers advertising for Google, Samsung, Emirates and hundreds of global enterprises & agency powerhouses.

Key Focus Areas:

Product Roadmap: Upcoming releases include GenAI-driven 3D asset generation, Democratising MR deployment at scale, Enterprise Suite of Products across Industries, and Infrastructure for broadcasters and fan engagement.

Geography: Funds will support new enterprise pods in North America, Europe and the Middle East while deepening Asia operations.

Partnerships: Flam will expand its partner program for creative studios and global platforms, enabling Fortune 500 brands to move from pilot to rapid global roll-out.

Job Role :

Looking for a software engineer to build and optimize high-performance modules for WebAssembly, real-time graphics, and on-device computer vision across web and native environments.

What You'll Do :

  • Develop modules compiled to WebAssembly (WASM)
  • Build and optimize real-time graphics pipelines
  • Implement on-device computer vision algorithms
  • Write clean, maintainable code
  • Profile and improve CPU/GPU performance
  • Participate in design discussions and code reviews

Requirements:

  • Understanding of systems programming and memory management
  • Experience compiling to WebAssembly (Emscripten, wasm-pack, or similar)
  • Good knowledge of data structures and performance optimization

Preferred :

  • Proficiency in Rust, C, or C++
  • Experience with OpenGL, WebGL, or WebGPU
  • Shader programming (GLSL / WGSL)
  • Computer vision on mobile, browser, or edge devices
  • Familiarity with TensorFlow Lite, ONNX Runtime, or CoreML
  • Tech: Rust C++ WebAssembly WebGPU/WebGL OpenGL TFLite GLSL/WGSL CMake Emscripten

About Company

Job ID: 144568371