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SrinSoft Inc

Programming Analyst

4-6 Years
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Job Description

Programmer Analyst

Full Time

Company Website:www.srinsofttech.com; https://www.srinsoft.engineering/; https://www.heliosz.ai

We are looking for a Software Engineer who possesses 46 years of experience in C# along with the following skill set.

Core Unity 3D

Unity Editor proficiency: scenes, prefabs, serialization, asset workflow, project structure

C# scripting: MonoBehaviours, ScriptableObjects, events/delegates, coroutines/async, SOLID basics

Runtime systems: update loops, lifecycle, instantiation, object pooling, state management

3D fundamentals: transforms, coordinate spaces, quaternions, cameras, lighting, materials

Physics basics (if relevant): colliders, raycasts, layers/masks, triggers vs collisions

UI Skillset (Unity UI / UI Toolkit)

UGUI (Canvas) or UI Toolkit: building screens, panels, HUDs, menus

Layout & responsiveness: anchors, pivots, layout groups, scaling for multiple resolutions/aspect ratios, safe areas

Event handling: EventSystem, pointer/touch, navigation (keyboard/controller), Input System integration

Geometry / Mesh / Math (for geometry work)

Math foundations: vectors, dot/cross products, planes, barycentric coordinates, interpolation, projections

Spatial reasoning: coordinate transforms between local/world/view space; bounding volumes (AABB/OBB/spheres)

Mesh fundamentals: vertices/indices, normals/tangents/UVs, mesh topology, submeshes

Geometry algorithms (nice-to-have depending on task): ray/triangle intersection, closest point queries, mesh simplification basics

Performance awareness: mesh batching, vertex count, overdraw, LODs, culling

Rendering (often needed alongside geometry/UI)

Shaders (bonus): Shader Graph or HLSL basics; UI shaders/masking, SDF text familiarity helpful

Optimization: profiling (Profiler/Frame Debugger), draw calls, GC allocations, GPU/CPU bottlenecks

Engineering Practices (expected in production)

Version control: Git (branches, PRs, resolving merge conflicts)

Debugging & profiling: logs, breakpoints, deep profiling, memory profiling

Build & deployment: platform settings, addressables/resources, asset import settings

Code quality: clean architecture in Unity context, testing mindset (editmode/playmode tests are a plus)

C++ bonus

Interop: P/Invoke, marshalling, memory ownership, calling conventions

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About Company

Job ID: 144653805