
Search by job, company or skills
Programmer Analyst
Full Time
Company Website:www.srinsofttech.com; https://www.srinsoft.engineering/; https://www.heliosz.ai
We are looking for a Software Engineer who possesses 46 years of experience in C# along with the following skill set.
Core Unity 3D
Unity Editor proficiency: scenes, prefabs, serialization, asset workflow, project structure
C# scripting: MonoBehaviours, ScriptableObjects, events/delegates, coroutines/async, SOLID basics
Runtime systems: update loops, lifecycle, instantiation, object pooling, state management
3D fundamentals: transforms, coordinate spaces, quaternions, cameras, lighting, materials
Physics basics (if relevant): colliders, raycasts, layers/masks, triggers vs collisions
UI Skillset (Unity UI / UI Toolkit)
UGUI (Canvas) or UI Toolkit: building screens, panels, HUDs, menus
Layout & responsiveness: anchors, pivots, layout groups, scaling for multiple resolutions/aspect ratios, safe areas
Event handling: EventSystem, pointer/touch, navigation (keyboard/controller), Input System integration
Geometry / Mesh / Math (for geometry work)
Math foundations: vectors, dot/cross products, planes, barycentric coordinates, interpolation, projections
Spatial reasoning: coordinate transforms between local/world/view space; bounding volumes (AABB/OBB/spheres)
Mesh fundamentals: vertices/indices, normals/tangents/UVs, mesh topology, submeshes
Geometry algorithms (nice-to-have depending on task): ray/triangle intersection, closest point queries, mesh simplification basics
Performance awareness: mesh batching, vertex count, overdraw, LODs, culling
Rendering (often needed alongside geometry/UI)
Shaders (bonus): Shader Graph or HLSL basics; UI shaders/masking, SDF text familiarity helpful
Optimization: profiling (Profiler/Frame Debugger), draw calls, GC allocations, GPU/CPU bottlenecks
Engineering Practices (expected in production)
Version control: Git (branches, PRs, resolving merge conflicts)
Debugging & profiling: logs, breakpoints, deep profiling, memory profiling
Build & deployment: platform settings, addressables/resources, asset import settings
Code quality: clean architecture in Unity context, testing mindset (editmode/playmode tests are a plus)
C++ bonus
Interop: P/Invoke, marshalling, memory ownership, calling conventions
Job ID: 144653805