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Garena

Game Designer

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  • Posted 23 hours ago
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Job Description

Job Description

  • Manage the full lifecycle of a feature: from initial ideation to playable prototype, through to testing and final decision-making.
  • Design, prototype, and iterate on core gameplay systems and mechanics.
  • Rapidly prototype game concepts to validate fun, technical feasibility, and key learning hypotheses through hands-on development.
  • Define and maintain the incubation prototype standard, ensuring every build features a refined one action, one loop core and a clear, functional FTUE.
  • Work closely with product, programmers, and artist to ensure a unified vision throughout the sprint.

Job Requirements

  • 35 years of professional game design experience, with a proven track record in the casual or mass-market sectors.
  • Strong understanding of core loops, progression signals, balance, and player psychology.
  • Proven experience in rapid prototyping and iterative development.
  • Ability to independently take a concept from idea to playable prototype.
  • Proficiency with at least one major game engine (Unity preferred), with enough technical depth to collaborate effectively with engineers on implementation and constraints.
  • Comfortable operating in a high-velocity, ambiguous environment where project goals may shift rapidly based on playtest data and iteration results
  • A strong ownership mindset with the ability to solve complex design problems under tight constraints.
  • Good communication skills

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About Company

Job ID: 144568003

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