Manage the full lifecycle of a feature: from initial ideation to playable prototype, through to testing and final decision-making.
Design, prototype, and iterate on core gameplay systems and mechanics.
Rapidly prototype game concepts to validate fun, technical feasibility, and key learning hypotheses through hands-on development.
Define and maintain the incubation prototype standard, ensuring every build features a refined one action, one loop core and a clear, functional FTUE.
Work closely with product, programmers, and artist to ensure a unified vision throughout the sprint.
Job Requirements
35 years of professional game design experience, with a proven track record in the casual or mass-market sectors.
Strong understanding of core loops, progression signals, balance, and player psychology.
Proven experience in rapid prototyping and iterative development.
Ability to independently take a concept from idea to playable prototype.
Proficiency with at least one major game engine (Unity preferred), with enough technical depth to collaborate effectively with engineers on implementation and constraints.
Comfortable operating in a high-velocity, ambiguous environment where project goals may shift rapidly based on playtest data and iteration results
A strong ownership mindset with the ability to solve complex design problems under tight constraints.