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Job Area: Engineering Group, Engineering Group > Software Engineering
General Summary:
The Qualcomm Adreno GPU Software team is looking for talented engineers to work on next generation GPU Developer Tools. Responsibilities include the design and development of profiling and performance analysis tools, GPU debugging tools, collaborating with GPU hardware and software teams on performance validation and analysis, new feature development, debugging issues, optimizing for the user experience, and working with the developer ecosystem, our partners, and OEMs. This role is an opportunity to shape how developers optimize for the Snapdragon Adreno GPU and have insight into next generation GPU hardware design.
Minimum Qualifications:
OR
OR
Our efforts in GPU Developer Tools create opportunities for our team members to learn new technologies and engage in full stack development ranging from user interfaces to graphics driver instrumentation. Experience in developing real-time software applications, graphics and/or GPGPU applications, games, middleware, drivers, or developer tools is a big plus.
In this role, you will
Design and develop profiling, performance analysis, and debugging tools features.
Collaborate with GPU hardware and software teams on performance validation and analysis.
Debug issues, optimize for the user experience, and work with the developer ecosystem, partners, and OEMs.
Shape how developers optimize for the Snapdragon Adreno GPU and gain insight into next generation GPU hardware design.
The ideal candidate will meet two or more qualifications
2+ years of professional experience
Extensive programming knowledge in C/C++
Strong knowledge of GPU hardware and graphics concepts
Demonstrated ability to deliver software features and products while ensuring the highest standards of quality and innovation
One or more of the following qualifications is a plus
Experience developing graphics applications with Vulkan, DirectX, Metal, OpenGL, WebGL or graphics development through Unity, Unreal Engine, Godot or a comparable graphics or game engine
Experience developing GPU computing applications with OpenCL, CUDA, SYCL etc.
Experience debugging, optimizing, profiling, and tuning real-time graphics and/or compute applications
Experience with game engines, graphics frameworks, or general computing frameworks leveraging the GPU
Knowledge of recent graphics trends, especially ray tracing and emerging capabilities such as mesh shading and workgraphs
Familiarity with Graphics Profilers and Debuggers such as Nsight, PIX, GPA, RenderDoc, Radeon Profilers, GfxReconstruct
QUALCOMM CDMA Technologies (QCT) is the largest provider of 3G chipset and software technology in the world, with chipsets shipped to more than 50 customers and powering the majority of all 3G devices commercially available. QCT partners with nearly 60 3G network operators around the globe and has the largest CDMA engineering team in the wireless industry.
QCT provides complete chipset solutions and integrated applications from the Launchpad suite of advanced technologies. Our integrated solutions offer device manufacturers reduced bill-of-materials costs, time-to-market, and development time. Mobile handsets powered by QCT chipsets can offer more features while maintaining a smaller, sleeker form-factor and benefiting from reduced power demands.
QCT values collaboration with its customers and partners and works closely with them to enable their success. We offer a wide range of tools to support the device development process, and develop new technologies based on the needs and demands of the wireless market. Devices for all market segments can now include features enabled by 3G wireless technology, in demand by a growing and increasingly sophisticated wireless community.
Job ID: 115055581