One of Us is looking for a Creature / Character modeller who has experience in creating photo realistic Fantasy and real life Creatures / Characters for VFX projects.
Alongside good technical knowledge of character / creature workflows within VFX, the candidate must also have a good eye for detail that is capable of matching onset data and also the ability to translate reference material into photo real fantasy creatures.Good knowledge of working with downstream departments ( Riggin, CFX and Animation) is required alongside Anatomy knowledge of both humans and creatures.Experience of Facial modelling utilising FACS of both human and animal will also be a part of the role.
Requirements
- Build models with good / clean Topology and UV's
- Finaling shots utilising shotsculpting
- Build and present Anatomical Diagnostics of Creatures
- Sculpting of Displacement maps for Characters / creatures
- Modelling of clothing that matches photogrammetry data sets for Digital doubles
- Creation of FACS based face shapes that work within OOU's facial pipeline
- Contributing to workflow and pipeline discussions for Characters and creatures and also aiding in documenting workflows as needed
What we are looking for:
- Previous experience in a similar role
- Experience in using Maya, Zbrush, Wrap 3d (Optical flow set ups and
- processing of FACS data.)
- Experienced in Shotsculpting. ( Mush 3d and Houdini )
- Experience in modelling of LOD's and Simulation / technical meshes for creatures
- An understanding of rigging, animation and CFX requirements
- Good problem solving skills
- Team oriented crew member with good communication skills