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One of Us

Creature / Character Artist

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Job Description

One of Us is looking for a Creature / Character modeller who has experience in creating photo realistic Fantasy and real life Creatures / Characters for VFX projects.

Alongside good technical knowledge of character / creature workflows within VFX, the candidate must also have a good eye for detail that is capable of matching onset data and also the ability to translate reference material into photo real fantasy creatures.Good knowledge of working with downstream departments ( Riggin, CFX and Animation) is required alongside Anatomy knowledge of both humans and creatures.Experience of Facial modelling utilising FACS of both human and animal will also be a part of the role.

Requirements

  • Build models with good / clean Topology and UV's
  • Finaling shots utilising shotsculpting
  • Build and present Anatomical Diagnostics of Creatures
  • Sculpting of Displacement maps for Characters / creatures
  • Modelling of clothing that matches photogrammetry data sets for Digital doubles
  • Creation of FACS based face shapes that work within OOU's facial pipeline
  • Contributing to workflow and pipeline discussions for Characters and creatures and also aiding in documenting workflows as needed

What we are looking for:

  • Previous experience in a similar role
  • Experience in using Maya, Zbrush, Wrap 3d (Optical flow set ups and
  • processing of FACS data.)
  • Experienced in Shotsculpting. ( Mush 3d and Houdini )
  • Experience in modelling of LOD's and Simulation / technical meshes for creatures
  • An understanding of rigging, animation and CFX requirements
  • Good problem solving skills
  • Team oriented crew member with good communication skills

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About Company

Job ID: 144383439