About the RoleWe are an architectural visualization studio looking for a CGI/VFX Artist who can transform high-quality Unreal Engine environments into cinematic films. This role blends photorealistic archviz with storytelling-driven cinematics.
Key Responsibilities- Create cinematic sequences from architectural environments using Unreal Engine (Sequencer, cameras)
- Develop photorealistic lighting setups (interior & exterior)
- Produce high-quality cinematic renders with strong composition and mood
- Handle post-production: color grading, compositing, and VFX polish
- Enhance scenes with atmospheric effects (fog, light shafts, reflections, particles)
- Work closely with archviz/environment teams to maintain realism while elevating visuals
- Balance realism with cinematic storytelling
Requirements- Strong experience in Unreal Engine (cinematic workflows + rendering)
- Background in architectural visualization (archviz) is mandatory
- Deep understanding of:
- Real-world lighting (natural & artificial)
- Materials, reflections, and spatial realism
- Architectural composition and scale
- Proven portfolio with:
- Archviz projects
- Cinematic walkthroughs / films
- Strong post-production skills (After Effects, DaVinci Resolve, or similar)
- Ability to independently make creative and visual decisions
Nice to Have- Experience with Blender / 3ds Max / Maya
- Familiarity with archviz tools (V-Ray, Corona, Lumen, Nanite workflows)
- Basic sound design / editing for cinematic output
- Experience in real estate films, walkthroughs, or design storytelling
What We're Looking For- Someone who understands architecture, not just visuals
- Strong sense of lighting realism (day/night cycles, interiors)
- Ability to turn static spaces into emotionally engaging cinematic experiences
- High attention to detail in materials, scale, and realism
- Strong creative judgment — not just execution
How to ApplySend:
- Portfolio (must include archviz + cinematic work)
- Showreel (highly preferred)
- Brief explanation of your workflow (optional)