Overview
Seeking an experienced Android Graphics Expert to design, develop, and optimize high-performance graphics and rendering pipelines on Android devices. The ideal candidate will have deep expertise in OpenGL ES, Vulkan, GPU optimization, and Android's graphics stack, with strong system-level debugging skills.
This role involves working closely with platform engineers, performance teams, and hardware vendors to deliver smooth, high-FPS, low-latency rendering experiences across devices.
Key Responsibilities
Design and implement real-time rendering pipelines on Android
Develop 2D/3D rendering systems using OpenGL ES / Vulkan
Implement shader programs (GLSL/SPIR-V)
Optimize graphics performance (FPS, memory, power)
Platform & System Integration
Work With Android Graphics Stack
- SurfaceFlinger
- HWComposer
- Skia
- RenderThread
Debug rendering issues across device variants
Handle frame drops, jank, ANR caused by graphics bottlenecks
Profile GPU and CPU usage
Use Tools Like
- Android GPU Inspector
- Perfetto
- Systrace
- RenderDoc
Optimize
- Texture handling
- Memory bandwidth
- Overdraw
- Frame timing
Low-Level Debugging
Debug driver-level and HAL issues (if required)
Work with device vendors (Qualcomm, MediaTek, etc.)
Understand AOSP graphics pipeline and buffer managemen
Testing & Stability
Validate rendering across multiple Android versions
Handle device compatibility challenges
Ensure smooth behavior across refresh rates (60Hz / 90Hz / 120Hz