We are looking for a skilled and passionate 3D Technical Artist to join our team. The ideal candidate should have strong technical knowledge of Rigging, character setup and game engine integration workflows, along with a solid understanding of 3D art pipelines.
You will be responsible for preparing and integrating characters/assets into game engines, setting up rigs, shaders, physics systems, and ensuring assets are optimized and production-ready for games, VR/AR, animation, and related projects.
Responsibilities
- Create and refine character rigs using Blender tools and addons such as Auto Rig Pro and Rigify
- Able to do rigging, skinning, weight painting for character & assets
- Set up and integrate characters/assets into Unity or Unreal Engine
- Configure shaders, materials, skeletons, colliders, physics systems, and animation systems
- Implement dynamic systems such as cloth, hair, wiggle bones, and secondary motion
- Troubleshoot rigging, deformation, and animation issues
- Optimize assets and technical setups for performance and stability
- Collaborate closely with 3D artists and developers to maintain production quality
- Perform testing and final quality checks for in-engine assets
Requirements
- Good Understanding of English language
- Strong knowledge of rigging workflows in Blender
- Experience using Auto Rig Pro, Rigify, or similar rigging tools
- Good understanding of Unity or Unreal Engine
- Experience with shaders, animation systems, physics setup, and colliders in game engines
- Ability to create showcase renders, turnaround videos, and presentation scenes
- Basic knowledge of modeling, UV mapping, texturing, and general 3D workflows
- Ability to troubleshoot technical issues independently
- Good understanding of optimization and clean project organization
- Must be willing to learn new techniques & methodology if required for projects
Bonus:
- Hands-on experience with the Auto Rig Pro addon in Blender
- Experience with VRChat, VTuber, VRM or Metaverse avatar workflows
- Knowledge of Magica Cloth, Dynamic Bones, Unity Cloth, or Unreal physics systems
- Familiarity with Anime/Toon shading pipelines
- Experience with animation retargeting and mocap workflows
- Experience with particle systems, VFX etc.
Extra Notes:
We value skills and experience over formal education or certifications. A strong portfolio is what matters most, freshers are welcome to apply if their work demonstrates the required quality.