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3D Modeling & Texturing Artist

3D Modeling & Texturing Artist

toony studios
Fresher
Not Disclosed
  • Posted 18 hours ago
  • Be among the first 10 applicants

Job Description

We're looking for a 3D Modeling & Texturing Artist whose main strength is photorealistic texturing. You'll create film-quality assets for our feature: characters, creatures, props, environments and set extensions that must sit seamlessly in live-action plates. You'll work closely with the CG supervisor, lookdev, lighting and compositing teams to make sure every asset holds up full-screen at cinema resolution.

What You'll Do

  • Create high-resolution, photoreal textures for hero and background assets
  • Paint and layer materials in Mari and Substance 3D Painter using UDIM workflows
  • Build realistic surface detail: skin, cloth, metal, wood, stone, plus aging, decay, dirt and weathering
  • Create clean UV layouts and organize UDIMs for film-scale assets
  • Create displacement and normal detail from sculpts and scan data
  • Clean up and texture photogrammetry and scanned assets
  • Match textures to on-set reference, HDRIs and the plate photography
  • Model and refine assets in Maya, Blender or ZBrush as required
  • Run lookdev turntables and fix texture issues raised in lighting and comp
  • Follow pipeline standards for naming, versioning, color management and exports

Must-Have Skills

  • A strong portfolio in which photorealistic texturing is the standout skill
  • Advanced Mari and/or Substance 3D Painter
  • Strong UDIM, UV and texture-resolution management for film assets
  • Solid PBR and physically based shading fundamentals
  • A deep understanding of real-world materials and how they age, wear and react to light
  • Experience with displacement workflows and sculpt-to-texture detail
  • Photoshop for photo-sourcing, projection and cleanup
  • Modeling in Maya or Blender, and sculpting in ZBrush
  • Ability to take supervisor feedback and deliver to shot deadlines

Good to Have

  • Lookdev experience in Arnold, RenderMan, V-Ray or Redshift
  • Photogrammetry and scan-data processing (RealityCapture, Metashape)
  • Creature or digital-double texturing
  • Knowledge of ACES / OCIO color pipelines
  • Substance Designer for procedural materials
  • Feature film, episodic VFX or high-end cinematic credits

More Info

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Key Skills

RealityCapture

Mari

Substance 3D Painter

Arnold

displacement workflows

Metashape

UDIM workflows

About Company

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