Job Summary ; We are hiring freelancer 3D modelling artists are to create Hard Surface/ Product Modelling and Soft Body 3D models and Sculpting using Zbrush for adding details to 3D Assets
Roles And Responsibilities
- Modelling skills in Autodesk Maya/3DS-Max, sculpting skill in Zbrush and rendering skills in Blender.
- Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush.
- Cleaning up the mesh and texture of raw 3D scans using Zbrush/ Mudbox.
- Retopology of the clean 3D scans.
- Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per prescribed poly budget.
- Follow design reference and work in a range of styles.
- Must have an eye to capture the details from the provided references, and create the 3d models accordingly.
- Create alternate visual styles in accordance with the client's vision and needs.
- Ensure good communication and timely project updates are shared with the Project Manager
Software Needed: Modelling/Sculpting - Autodesk Maya / 3DS-MAX / Zbrush.