

Search by job, company or skills
Job Title: 3D Modeler Artist – Immersive Surgical Training
Department: Immersive Technologies.
Location: Vapi, Gujarat – On-site
Reports To: XR Lead
Job Purpose:
To create high-quality, production-ready 3D assets for an immersive surgical training and robotic simulation platform, including surgical instruments, robotic console components, operating-room environments, medical equipment, and anatomical models. The role will support the end-to-end 3D asset pipeline by developing optimized models from references, CAD data, technical drawings, and clinical inputs for integration into real-time simulation environments.
Key Responsibilities:
1. 3D Modeling & Asset Development
• Create high-quality 3D models of surgical instruments, medical devices, robotic console components, operating-room environments, and supporting assets.
• Develop both hard-surface and organic models based on photographs, technical references, CAD data, drawings, and clinical inputs.
• Ensure models accurately represent real-world dimensions, proportions, geometry, and functional characteristics.
• Maintain clean topology, proper edge flow, object hierarchy, naming conventions, and real-world scale.
2. Real-Time & Simulation-Ready Asset Preparation
• Create optimized 3D assets suitable for real-time rendering and interactive surgical simulation.
• Develop LOD-ready models where required and maintain appropriate polygon budgets for real-time performance.
• Ensure correct pivots, transforms, orientation, scale, and hierarchy for downstream integration.
• Optimize meshes while maintaining the required visual quality and geometric accuracy.
• Prepare assets for integration into Unity and other real-time simulation environments.
3. Surgical & Medical Asset Development
• Develop realistic 3D representations of surgical instruments, robotic systems, medical equipment, operating-room environments, and anatomical structures.
• Work with clinical and medical experts to understand surgical workflows, instrument usage, and anatomical requirements.
• Incorporate clinical and technical feedback into 3D asset development.
• Ensure appropriate visual and dimensional accuracy for surgical training and simulation applications.
4. CAD, Reference & Mesh Preparation
• Convert and optimize CAD/reference data for use in real-time 3D environments.
• Perform basic CAD cleanup, mesh optimization, retopology, and geometry preparation.
• Prepare clean meshes for handover to sculpting, texturing, rigging, animation, and technical-art teams.
• Perform basic UV layout and ensure assets are appropriately structured for downstream texturing.
5. Cross-Functional Collaboration
• Work closely with 3D Artists, Technical Artists, Unity Developers, Simulation Engineers, Clinical Experts, and XR teams.
• Participate in regular production and pipeline review meetings.
• Coordinate with downstream artists for sculpting, texturing, rigging, and animation requirements.
• Proactively communicate technical challenges, dependencies, quality issues, and production blockers.
• Contribute to improving the overall 3D production pipeline and asset development standards.
6. Documentation, Version Control & Quality
• Follow established asset naming, folder structure, modeling, and production standards.
• Maintain asset versions using Git, Git LFS, or the approved Digital Asset Management (DAM) workflow.
• Document polygon budgets, LOD structure, asset versions, references, and known issues where required.
• Perform quality checks on geometry, topology, scale, pivots, naming, and performance before asset handover.
• Ensure timely delivery of assets according to project milestones and production requirements.
7. Innovation & Learning
• Contribute to the development of next-generation immersive surgical training and robotic simulation technologies.
• Explore new techniques for 3D modeling, optimization, visualization, and real-time simulation.
• Stay updated with emerging technologies in 3D modeling, XR/VR/AR, medical visualization, gaming, and simulation.
• Contribute to process improvements and innovative approaches for creating realistic medical and surgical assets.
Qualifications and Experience:
• Diploma / B.E. / B.Tech / Bachelor's degree / equivalent qualification in 3D Design, Animation, Game Art, Multimedia, Visual Effects, or a related field.
• 4–6 years of professional experience in 3D modeling and asset development.
• Strong professional experience with Autodesk Maya and/or Blender.
• Experience in game-ready, simulation-ready, or real-time 3D asset production.
• Experience with hard-surface and/or organic modeling.
• Experience creating 3D assets from references, photographs, technical drawings, or CAD data.
• Experience working within a multi-artist or production pipeline is preferred.
• Experience in medical visualization, surgical simulation, gaming, XR/VR/AR, automotive visualization, or digital-twin projects will be an added advantage.
Skills and Competencies:
• Strong proficiency in Maya and/or Blender.
• Strong understanding of hard-surface and organic 3D modeling.
• Good understanding of topology, retopology, UVs, polygon optimization, and LODs.
• Understanding of real-time asset preparation and Unity workflows.
• Basic knowledge of Git / Git LFS or equivalent version-control workflows.
• Strong attention to detail and visual accuracy.
• Ability to interpret technical drawings, CAD data, and real-world references.
• Good understanding of scale, pivots, transforms, hierarchy, and asset organization.
• Strong communication and collaboration skills.
• Ability to work in a multidisciplinary environment involving artists, engineers, clinicians, and technical teams.
• Passion for 3D visualization, simulation, immersive technologies, and medical technology.
Key Performance Indicators (KPIs):
• Quality, accuracy, and visual fidelity of 3D assets developed.
• Timely completion of assigned modeling and asset-development activities.
• Compliance with topology, polygon, scale, pivot, naming, and LOD standards.
• First-pass acceptance rate of submitted assets.
• Quality and efficiency of CAD/reference-to-production asset conversion.
• Successful handover of clean assets to sculpting, texturing, technical-art, and Unity teams.
• Compliance with real-time performance and optimization requirements.
• Effective collaboration and timely resolution/escalation of production issues.
• Contribution to development and continuous improvement of the immersive surgical training platform.
Portfolio Requirement:
• Candidates must submit a professional portfolio demonstrating relevant 3D modeling work.
• Portfolio should preferably include hard-surface assets, environments, medical/surgical instruments, wireframes/topology, and real-time/game/simulation-ready models.
Job ID: 152819671