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3D Artist (Hard Surface)

2-5 Years
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  • Posted 12 hours ago
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Job Description


About the Role

Indus North Lab is looking for a talented Hard-Surface Prop Artist to help build a high-fidelity Small Town USA environment kit for the Unreal Engine Fab Marketplace. We are looking for an artist who can deliver perfect High-Poly geometry that is ready for a professional baking pipeline.

What You Will Do
  • Create high-poly 3D models of environmental props (Gas pumps, vending machines, industrial equipment).
  • Ensure all models have clean topology and properly rounded bevels for high-quality normal map bakes.
  • Maintain consistent real-world scale (CM) based on provided references and blockouts.
  • Collaborate with our Technical Lead (who handles Low-Poly/Baking) to ensure mesh compatibility.

Technical Requirements (The Must-Haves)
  • Software: Blender, 3ds Max, or Maya.
  • Expertise: Deep understanding of Sub-D modeling or Booleans + Weighted Normals workflow.
  • Shading: Models must be free of shading wobbles, pinching, or N-gon artifacts on curved surfaces.
  • Portfolio: Must show High-Poly Wireframes. If we can't see your topology, we won't consider the application.
  • Experience: Familiarity with the Unreal Engine 5 pipeline (Nanite/Lumen) is a huge plus.

How to Apply: Please send an email to [Confidential Information] with the subject line: 3D Artist (Hard Surface) and your name.

Your email must include:

  1. A link to your ArtStation or digital portfolio.
  2. Crucial: At least 2-3 screenshots of your High-Poly.

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About Company

Job ID: 144965149