We are looking for a 3D Artist who specializes in creating stylized, low-poly, game-ready characters and environments for a strategy game. Assets must be optimized for real-time rendering, delivered with clean topology, proper rigging, and prepared in strict T-pose for animation and engine integration.
Key Responsibilities
- • Create stylized low-poly characters with strong, readable silhouettes
- • Deliver models in strict T-pose with rig-friendly topology
- • Rig characters with clean, deformation-safe skeletons and skin weights
- • Produce flat/hand-painted textures suitable for real-time engines
- • Prepare engine-ready FBX/GLB files with correct scale, pivots, and hierarchy
- • Follow poly budget and texture atlas discipline
- • Ensure assets are readable at small on-screen sizes
- • Collaborate with designers and developers for gameplay readability
- • Validate models in engine for deformation, performance, and clarity
Required Skills
- • +8 years of experience as 3D Artist (Stylized Low-Poly, Game-Ready)
- • Strong low-poly modeling and stylization
- • Character rigging and skinning for game engines
- • Clean topology and edge flow for deformation
- • Experience exporting rigged assets for game engines (Unity preferred)
- • Understanding of optimization for web/mobile rendering
- • Knowledge of flat/hand-painted texturing workflows
- • Experience with strategy or card-based games
- • Basic animation knowledge
- • Familiarity with performance constraints
Portfolio Must Show
- • Low-poly stylized characters
- • Wireframes / topology examples
- • Rigged T-pose humanoid models
- • Deformation examples (poses, bends, animation tests)
- • Game-ready assets (not cinematic renders)