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3D Artist

3D Artist

flecks labs
1-3 Years
Not Disclosed
Early Applicant
  • Posted 3 days ago
  • Be among the first 10 applicants

Job Description

Flecks Labs is a Hyderabad-based game studio building and scaling Roblox titles: anime ARPGs, simulators, and more. We're looking for a 3D artist who plays Roblox seriously and can build both the worlds players explore and the assets they chase.

What you'll do

  • Build stylized 3D environments for new and live Roblox titles: hub worlds, combat zones, dungeons, and themed biomes
  • Create modular environment kits (buildings, props, foliage, terrain pieces) that the team can reuse to ship new zones fast
  • Handle set dressing, lighting, skyboxes, and atmosphere in Roblox Studio so each zone has a clear mood and identity
  • Design level visuals that guide players: landmarks, readable paths, and clear landmarks for quests and bosses
  • Create characters, weapons, pets, and collectibles with clear rarity tiers for gacha and live-ops drops
  • Build assets that hit Roblox's performance limits (poly counts, texture budgets, streaming, mobile) without losing visual punch
  • Own the first-impression visuals: the lobby, the starter area, and the first five minutes of the player's journey
  • Work with designers and engineers so assets and zones drop into the game cleanly, with no rework
  • Tear down top Roblox games and pull out what makes their worlds and art style work
  • Ship seasonal events, limited-time maps, and themed updates on a regular cadence

What we're looking for

  • 1+ years making 3D game assets, ideally for Roblox, UEFN, or mobile
  • A portfolio that includes environment work (scenes, modular kits, or full zones), not just props or characters
  • Strong Blender (or Maya/3ds Max) skills: modeling, UVs, texturing, and a clean export pipeline into Roblox Studio
  • Comfort building and dressing levels directly in Roblox Studio (terrain, meshes, lighting)
  • Strong sense of composition, color, and silhouette in stylized or low-poly work
  • Understanding of optimization: LODs, modular reuse, mesh and texture limits, draw calls, streaming
  • Real fluency in Roblox as a platform: its art conventions, what reads well on small screens, and what the audience responds to
  • You play a lot of games and can explain why a world or asset looks and feels good, not just that it does

Nice to have

  • Rigging and animation, especially combat animations and idle loops
  • VFX experience (particles, skill effects, ambient effects) in Roblox Studio
  • Experience with gacha, battle pass, or live-ops content cadence
  • Anime/manga literacy, since much of our audience lives there
  • Basic Luau or Roblox Studio prototyping

More Info

Job Type:
Industry:
Employment Type:

Key Skills

Roblox Studio

Export pipeline into Roblox Studio

Roblox Studio prototyping

LODs

Ambient effects

Draw calls

Lighting

Terrain meshes

Modular reuse

Skill effects

UVs

Building and dressing levels

Luau

Mesh and texture limits

About Company

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