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We are looking for a talented 2D Artist [Gaming Experience] with a strong specialty in creating richly detailed, realistic hand-painted icons and game assets. You will be responsible for producing high-quality artwork that brings characters, items, skills, and UI elements to life with a painterly, tactile feel. The ideal candidate is equally comfortable working in Photoshop and Illustrator for production art, and in Figma for collaborative UI design and asset handoff.
Key Responsibilities
Illustration & Icon Art
• Create high-fidelity, realistic hand-painted icons for items, skills, characters, and collectibles
• Produce detailed game assets — weapons, armour, potions, spells, environment props — with rich texture and depth
• Maintain a consistent painterly art style across all icon sets and asset libraries
• Illustrate hero artwork, card art, and feature visuals as required
UI Design & Asset Preparation
• Design and iterate on game UI screens in Figma — menus, HUDs, card layouts, inventory panels
• Prepare and export production-ready assets optimised for Unity (atlases, slices, naming conventions)
• Create icon frames, borders, rarity indicators, and UI chrome elements that complement the hand-painted style
• Ensure art and UI assets meet technical specs across multiple resolutions and aspect ratios
Collaboration & Production
• Work closely with the art director to establish and maintain the visual style guide
• Collaborate with developers on asset integration and Unity UI workflow
• Maintain organised, well-labelled file structures and deliver clean, layered PSD/AI source files
• Review in-engine implementations and flag visual inconsistencies
Required Skills
Core Artistic Skills
Photoshop
• Expert-level hand-painting technique in Photoshop — creating realistic textures, lighting, materials (metal, leather, fabric, stone, organic)
• Strong digital illustration fundamentals — form, value, colour theory, and composition
• Ability to create icons that read clearly at small sizes while retaining detail at full resolution
• Experience producing consistent icon sets across large libraries (100+ icons)
Adobe Illustrator
• Vector illustration for scalable UI elements, icon outlines, borders, and decorative frames
• Ability to combine vector structure with raster texture for hybrid icon workflows
Figma
• Must-have: UI layout, component organisation, and asset handoff for developers
• Experience structuring design systems for games — frames, variants, and auto-layout for UI components
• Clear annotation and specification of interactive states and asset requirements
Game Art & Production
• 5+ years of experience as a 2D Game Artist, with a focus on icon art and hand-painted assets
• Strong portfolio demonstrating realistic hand-painted game icons across multiple genres
• Experience preparing assets for Unity — sprite atlases, correct pivot points, naming conventions
• Understanding of game art pipelines and technical constraints (texture budgets, resolution tiers)
• Familiarity with animated UI feedback and icon states (idle, hover, active, greyed-out)
Nice to Have
• Experience with card-based or strategy games
• Concept art or character illustration skills
• Basic After Effects or Spine 2D for icon animations
• Familiarity with Notion or equivalent for production tracking
Portfolio Must Show
• Realistic hand-painted icons — weapons, consumables, skills, character portraits, or similar
• Demonstrated range of materials and lighting styles within a consistent art direction
• Complete icon sets (not just individual standout pieces) that show production consistency
• UI screens or components designed in Figma or a comparable tool
• Before/after or style guide examples that demonstrate adherence to a visual language
• Applications without a portfolio will not be reviewed
Job ID: 151781143
Skills:
Storyboards, Adobe Photoshop, concept sketches, Creative Suite tools, 2D art creation skills, mood boards