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Ahmedabad, India

Skills:

substance painter , unreal engine , Unity, UV unwrapping, 3Ds Max, shading, PBR-based textures, Zbrush, Material creation, Rendering, Topology, asset creation, Blender, Texturing, Lighting, Maya, 3D Modeling

Early Applicant
Mumbai, India

Skills:

Asset optimization for real-time applications, uv mapping, Environment creation, Unreal Engine 5, Importing assets from Blender into Unreal Engine, Blender, Level dressing, PBR workflows, Modeling, Basic animation

Early Applicant
Hyderabad, India

Skills:

Adobe Photoshop, 3Ds Max, Blender, basic animation, Maya, Rendering, Motion Graphics

Early Applicant
Kanchipuram, India

Skills:

AR, 3d Modelling, Unity, Vr, 3Ds Max, Texturing, Simulation, asset performance, asset creation, architectural engineering visualization, basic animation, digital twins, CAD models, Autodesk Maya, uv mapping, real-time 3D workflows, Rigging, polygon optimization, PBR materials, lighting, texture workflows, Gis, Materials, optimized assets for real-time applications, Blender, cinema 4d, Topology, real-time visualization, texture resolution

Early Applicant
Ahmedabad, India

Skills:

2d software , 3D software, Blender

Early Applicant
Hyderabad, India

Skills:

substance painter , unreal engine , Unity, 3Ds Max, Unreal Engine animation systems, Rigging and Skinning, UV Unwrapping and UV Layout, 3D Environment Design, Unity Animator, AI-assisted 3D game-art workflows, Blender, Texturing and PBR Materials, Maya, 3D Modeling, 3D Character and Gameplay Animations

Early Applicant
India

Skills:

Environments, Materials, Scale and proportions, Look-development, Props, Realistic lighting

Chennai, India

Skills:

unreal engine , substance painter , substance designer , Blender, Photoshop

Early Applicant
Chandigarh, India

Skills:

marvelous designer , Automation workflows, 3Ds Max, Topology UV mapping, Zbrush, AI-based 3D tools, Low-poly optimization for GLB real-time workflow, Blender, Organic and hard-surface sculpting workflows, High-poly detailed modeling CGI pipeline, Model optimization, Autodesk Maya

Early Applicant
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