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University of York

Technical Specialist in Immersive Audio

Early Applicant
  • 30 days ago
  • Be among the first 50 applicants

Job Description

Introduction

The School of Physics, Engineering and Technology brings physicists and engineers together to push the frontiers of knowledge, foster innovation and meet the grand challenges facing society. Our aim is to deliver world-leading research in both fundamental and applied areas whilst developing new technologies that work for the public good, in an environment where everyone can thrive.

As a School, equality, diversity, and inclusion are central to our culture and we strive to provide a working environment which allows all staff and students to contribute fully, to flourish, and to excel. We aim to ensure that there is a supportive and egalitarian culture at all levels and across all staff groups and offer a range of family friendly, inclusive employment policies, flexible working arrangements, staff engagement forums, campus facilities and services to support staff from different backgrounds. We are proud to hold Juno Champion and Athena Swan bronze awards, which recognise our commitment to creating an equitable and fully inclusive environment in which staff and students can thrive. We aim to inspire young people to engage with science and engineering through our outreach work.

The AudioLab, part of the School of Physics, Engineering and Technology, is dedicated to the study of sound and its applications, including core research in immersive and interactive audio, virtual environments and soundscape simulation, music performance and acoustic modelling with applications including health and wellbeing and accessibility. This is an exciting time to join the AudioLab, with our significant research grant success from both AHRC and EPSRC.

Role

A position of Technical Specialist in Immersive Audio Programming is available to work at the AudioLab on the Enhancing Audio Description project, creating accessible tools and plugins for audio production. The programmer will be responsible for converting audio algorithms developed in Matlab to C/C++ for the creation of AAX/VST plugins along with a standalone renderer.

This role is part time, 18.5 hours a week, and available on a fixed term basis for up to 12 months.

Key responsibilities

Role holders will be required to undertake some or all of the duties below

  • Develop and debug spatial audio algorithms for implementation in digital audio workstations
  • Liaise with project stakeholders on algorithm implementation and debugging
  • Develop spatial audio project demonstrators in collaboration with other team members

The above list of duties is not exhaustive and is subject to change.

Skills, Experience & Qualifications Needed

  • BSc/BEng in Computer Science, Electronic Engineering or equivalent
  • Excellent knowledge of Matlab and C/C++ programming environments
  • Excellent understanding of DSP and spatial audio
  • Familiarity with research in accessibility for visual or hearing impaired or neurodiverse populations.
  • Experience in sound design for film and television.

Interview date: To be confirmed

For informal enquiries: Please contact Prof. Gavin Kearney ([Confidential Information]) or [HIDDEN TEXT].

More Info

Industry:Other

Job Type:Permanent Job

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Date Posted: 13/10/2024

Job ID: 96037375

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Last Updated: 20-10-2024 06:17:17 PM
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